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- on exitFrame
- global nappi_sprite
- set us to 0
- LiveRollOver(103, 103)
- if rollOver(80) then
- set the locV of sprite nappi_sprite to the locV of sprite 80 + 15
- set us to 1
- end if
- if rollOver(81) then
- set the locV of sprite nappi_sprite to the locV of sprite 81 + 15
- set us to 1
- end if
- if rollOver(82) then
- set the locV of sprite nappi_sprite to the locV of sprite 82 + 15
- RollEarth(92)
- set us to 1
- end if
- if rollOver(83) then
- set the locV of sprite nappi_sprite to the locV of sprite 83 + 15
- RollEarth(93)
- set us to 1
- end if
- if rollOver(84) then
- set the locV of sprite nappi_sprite to the locV of sprite 84 + 15
- set us to 1
- end if
- if rollOver(85) then
- set the locV of sprite nappi_sprite to the locV of sprite 85 + 15
- set us to 1
- end if
- if rollOver(86) then
- set the locV of sprite nappi_sprite to the locV of sprite 86 + 15
- set us to 1
- end if
- if us = 1 then
- set the locH of sprite nappi_sprite to 460
- else
- if the locV of sprite nappi_sprite < 480 then
- set the locV of sprite nappi_sprite to 490
- end if
- end if
- go(the frame)
- end
-